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Category: Interaction & Interface
Tools: Electric drill,3D Printer
Contribution: Concept, Prototype, Test & Refine

Our Aim

The aim of the project is to design an intuitive interface for Line Wobble, an arcade entertainment device.

We create an electronically enabled device to bridge the communication gap between
human and machine which reflect the users’ task and its relationship to the computer's display.

Workflow

Concept

Prototype

Test

&

Refine

Concept

Our concept is quirky and unusual: not like most of line wobble using hands to control, we decided to make a roller machine controller that the audience could use both their hands and feets.

Prototype

At this stage we used a skateboard as minimum viable product to test our concept, during the interim it got validated and positive feedback, then we started the product crafting.

Test & Refine

Here's our fully fledged carnival ride (in pink!), we recoded a rational to reflect this project as well as audience engaging videos through exhibit day (please contact mlle.xwang@gmail.com for video link).

Overall Learnings

This is my first collaboration project in Massey and I was very proud for great teamwork result and use of resources –

it was excited to see our effort evolved from concept to prototype to final product. As a team we worked harmony

with well-planned process and critical feedback. Our little pinky communicates how it’s used through its interface

and features. 

For further improvement through exhibit day user feedback: the handles seemed to create a bit of an issue since

they weren’t looking for like part of the device. Motorcycle grips could prevent that since our audience likely knows

how to use them.

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