Category: Interaction & Interface
Tools: Electric drill,3D Printer
Contribution: Concept, Prototype, Test & Refine
Our Aim
The aim of the project is to design an intuitive interface for Line Wobble, an arcade entertainment device.
We create an electronically enabled device to bridge the communication gap between
human and machine which reflect the users’ task and its relationship to the computer's display.
Workflow
Concept
Prototype
Test
&
Refine
Concept
Our concept is quirky and unusual: not like most of line wobble using hands to control, we decided to make a roller machine controller that the audience could use both their hands and feets.
Prototype
At this stage we used a skateboard as minimum viable product to test our concept, during the interim it got validated and positive feedback, then we started the product crafting.
Test & Refine
Here's our fully fledged carnival ride (in pink!), we recoded a rational to reflect this project as well as audience engaging videos through exhibit day (please contact mlle.xwang@gmail.com for video link).
Overall Learnings
This is my first collaboration project in Massey and I was very proud for great teamwork result and use of resources –
it was excited to see our effort evolved from concept to prototype to final product. As a team we worked harmony
with well-planned process and critical feedback. Our little pinky communicates how it’s used through its interface
and features.
For further improvement through exhibit day user feedback: the handles seemed to create a bit of an issue since
they weren’t looking for like part of the device. Motorcycle grips could prevent that since our audience likely knows
how to use them.